Squads in Legacy
The Legacy squad system introduces new ways for community members at large to interact with each other in a way that is creative, personally-driven, competitive, and team-building.
All regular chapter members are organized into squads. Organization is based loosely on interests, but not on commitment level or time zones. Squads are administrative and not necessarily the units that raid leaders will utilize in game for raids, warplots, or leveling groups.
Creation of Squads
In the months leading up until launch, channels are created for individuals who are interested in creating a squad. In these channels they can step up and advertise their newly created (or returning) squads. We asked that each aspiring squad leader clearly advertise the expected type of Legacy member they are looking for, their general active hours, and focuses within the game.
If a squad leader acquires at least (10) members, they become official and are added to the logistics chain of the chapter hierarchy. While squads do not have a definite limit of members unless specified, they are required to have an assistant leader or officer when they have at least 15 members, and about every 10 extra members of the squad after that.
Joining a Squad
Once an aspiring squad leader posts their message in squad-recruitment, it’s just a matter of applying via their process. Some squads require 1v1 PvP duels, others simply a good attitude. Squads allow for all types of players to find environments they are comfortable in – from hardcore to laid-back. Squad Leaders have the right to manage their roster as they see fit. Integrated Squads (see below) usually are required to accept 1-2 “floater” spots, which are filled by the chapter leadership to allow new members a trial period in different squads to see which fit them best.
Members within Legacy who do not join a squad are placed in the main guild “legion”. This is a melting pot of new members, those with limited gameplay hours, and others. While it is not a requirement to join a squad in Legacy chapters, it is encouraged as it increases not only your own efficiency, but the enjoyment of the game overall. There are squads that are more quiet and independent for those who enjoy to grind out to music, and squads that blast anime and have big social movie nights – and everything in between.
As mentioned before, we always have a squad placement program for chapters before the game launches. Officers are assigned to this and if you’re shy, they can break the ice and get you a cool spot in a squad for a trial run.
Advantages of Squads
- Squads help to organize the quickly growing community so that leaders may better plan for the chapter.
- Squads give each individual a liaison between him/herself and Legacy’s leadership corps.
- Squads offer the MMO chapter individual small units to be tasked with organizing events, research, PvP, or other objectives.
- Squads offer Legacy members the familiarity (and other benefits) of a small guild while maintaining the resources, organization, and readiness of a large guild.
- Squads allow for easy and more personable logistical and administrative tracking, as well as speedier gear outfitting for squad members.
- Squads give Legacy a focused personal recruit evaluation tool.
Expected Squad Leader Goals
- Know your members and track their progress.
- Organize small events and/or competitions.
- Evaluate the performance of recruits at the end of their trial period, and pass your observations and recommendation to the recruitment officer.
- Helps with any questions or concerns from the members in their squad.
Experimentation and Evolution of Squads
Squads are not a completely new concept for Legacy, but the method of implementation in our latest chapters is. Squads are testing ground for experimental leadership, organization, and logistical techniques. Squad leaders and the squads themselves are the primary source for new ideas.
Examples of ideas include:
- The creation of squad names and sigils/logos
- Squad-hosted community events or tournaments
- New methods or tools for tracking squad members
Squad leaders are permitted considerable leeway while “experimenting”. In this sense, squads are also considered to be a “leadership laboratory” of sorts, with benefits to both the squad leaders’ development and the community at large.
New ideas that prove themselves when tested with a squad are shared with other squad leaders, who have the option of using the idea or improving upon it.
2019 Squad Change: Integrated vs Independent Squads
In 2019 during Atlas, many changes were made to how Squads would operate, especially with the additional risk factors added to the chapter in the form of full-loot PvP, something not really factored into logistics in prior chapters such as Black Desert Online or Archeage prior. Adaptations had to be made for risk-assessment and proper allocation of resources on a wider spectrum.
In summary, instead of a squad simply being its own entity completely entwined into the overall logistics of the chapter, we created a new alternate type of squad that defined differently how loot, resources, and overall goals would be treated. The result is now Legacy has two types of Squads – “integrated” and “independent”.
Integrated Squads are treated as the core of Legacy chapters. To start, their logistics are tied into the overall logistics of the chapter. This means that per normal structure, every individual squad has a logistics-type officer that manages things like the bank, crafting, and similar for the squad, and also reports to and integrates with the main logistics officer for the entire guild. As the squad needs or lacks certain requirements, it is the job of the main officers of the guild to see that needs are met to keep efficiency up for all squads. This ebb and flow ranges from the squad always needing support of various types to maintain a battlefront, to a squad who provides a net positive to the guild’s main coffers for resources. Integrated squads maintain their own logistics, but with a key note being that their logistics are considered to be also the property of the guild as needed. Guild Officers may shift resources around integrated squads at will to ensure wars are won and territories are held.
Integrated Squads are considered core members of Legacy, and are expected to be effectively the vanguard in PvP. Because of this, it’s not uncommon they hold a lot more pride and mental investment in completing goals and objectives. Integrated squads are “assigned” weekly goals and objectives, in contrast to independent squads who are not. Due to this, integrated squads are almost always given more priority in logistics, especially with new boss weapon drops and similar examples of progression. The trade off of a socialist approach to logistics is the advantage of being the spotlight of Legacy’s prowess in the current game.
As Atlas saw Legacy go from a meager 50-60 active members to absorbing over 20 clans by the end of Season 1, we saw the need to allow clans and groups of players to form their own squads. The first main issue was that many of these mergers were considered temporary as these new additions would not be staying in Legacy post-chapter, so the idea of being fully integrated into logistics and rank structure did not appeal to them. The second issue was that in many scenarios, the clans/guilds in question had numerous assets with ties to the core membership of the merging group. To simply “give it all” to the new Legacy leadership did not sit well with many. Our solution was to compromise in created the independent squad system.
Independent Squads are in most cases mergers of existing guilds or clans that wish to maintain the majority of their autonomy, but fully immerse themselves into the campaigns of Legacy, especially in larger-scale PvP. Independent squads are different than integrated squads in that they are completely isolated in logistics. This means independent squads must complete their own cycle of crafting systems, PvE progression if needed, and similar. They are not given access to the Legacy chapter’s main guild banks/storages, and must provide for their own members in the way they did prior to joining Legacy. While Legacy still requires a singular overall leader of the squad, many independent squads retain a form of their former leadership/rank structure even as they merge into Legacy as a squad. Lastly, independent squads often use their own voice communications often separate from Legacy main comms.
For many independent squads, the status is temporary as they slowly integrate their economies, logistics and structure into Legacy’s overall image. We have had many squads (former guilds) join us as independent squads over the years and today call themselves simply part of the core family.